Mercurial Forge
Mercurial Forge
Freelance Character Artist @ Toys For Bob
San Francisco , United States of America

About

My name is Oliver Barraza, I'm a Freelance Character Artist working in and out of the games industry for over eight years now. I have extensive experience creating stylized characters with exaggerated, but anatomically correct proportions, including their respective textures, and materials for real-time presentation. I specialize in likable and attractive female characters, but I'm no stranger to strong appealing male forms and figures.

I'm experienced with high-poly and low-poly modeling and optimization, sculpting for figurines and miniatures, and working in game engines on technical art and animation, as well as programming.

My goals are simple: to work on projects or with teams where my passions can be empowered and supported and I can continue to learn from, and support those around me.

Skills

Character ModelingDigital SculptingHigh-poly ModelingLow-poly ModelingPBR TexturingTexturingCharacter Art

Software proficiency

ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
TopoGun
TopoGun
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
3D-Coat
3D-Coat
Unity
Unity

Productions

  • Header
    • Video Game
      Shardbound
    • Year
      2017
    • Role
      Freelance Character Artist
    • Company
      Spiritwalk Games

Experience

  • Freelance Character Artist at Toys For Bob
    Novato, United States of America
    November 2017 - Present

  • Part-Time Instructor at Academy of Art
    San Francisco, United States of America
    August 2017 - Present

  • Freelance Character Artist at Spiritwalk Games
    San Mateo, United States of America
    July 2017 - October 2017

    External artist working on Shardbound

  • 3D Character Artist at Freelance Character Artist
    San Francisco, United States of America
    September 2013 - Present