My name is Oliver Barraza, I'm a Freelance Character Artist working in and out of the games industry for over eight years now. I have extensive experience creating stylized characters with exaggerated, but anatomically correct proportions, including their respective textures, and materials for real-time presentation. I specialize in likable and attractive female characters, but I'm no stranger to strong appealing male forms and figures.
I'm experienced with high-poly and low-poly modeling and optimization, sculpting for figurines and miniatures, and working in game engines on technical art and animation, as well as programming.
My goals are simple: to work on projects or with teams where my passions can be empowered and supported and I can continue to learn from, and support those around me.