You get the basemesh that was used to create https://www.artstation.com/artwork/W1bvX
Details
The figure is broken into discrete segments so characters can be quickly started.
Segments:
Notes
Tips
1. Start by editing each tool to match your intended character portions
2. Split the tools into their own groups, and begin sub dividing or re-dynameshing so you can create detail until you have a rough blockout of your figure.
3. Begin dynameshing elements together and create a low-poly cage or zremesh mesh to project detail too.
4. Continue sculpting until finished!