These mannequins are built with simple shapes to help you understand the forms of the body as well as give to a great place to start any character.
The figure is broken into discrete segments so characters can be quickly started.
• Built in ZBrush 4R8
1. Start by editing each tool to match your intended character portions
2. Split the tools into their own groups, and begin sub dividing or re-dynameshing so you can create detail until you have a rough blockout of your figure.
3. Begin dynameshing elements together and create a low-poly cage or zremesh mesh to project detail too.
4. Continue sculpting until finished!