This female dollform has a more natural, albeit slightly heroic body type. A great starting point for those elegant female characters with long legs. This basemesh has all the basic anatomy already blocked in.
The figure is broken into discrete segments so characters can be quickly started.
• Built in ZBrush 4R8
1. Start by editing each tool to match your intended character portions
2. Split the tools into their own groups, and begin sub dividing or re-dynameshing so you can create detail until you have a rough blockout of your figure.
3. Begin dynameshing elements together and create a low-poly cage or zremesh mesh to project detail too.
4. Continue sculpting until finished!