Workshop
How to Sculpt Sexy Female Characters
Bring Sexy Back
There is a serious lack of resources that answer the basic question
“How do I make this sexier?”
Anatomy is the Keystone Skill for Every Artist
Learn a proven, step-by-step approach for faster growth and steady results
Who Should Take This Course
Want to sculpt sexy female characters? Then take this course.
I will guide you through anatomy others avoid with techniques to help you sculpt powerful, captivating female forms. My mentorships are built on teaching you the steps to sculpting mastery, giving you the tools to elevate your art and create work that demands attention:
The steps to mastery — how to maintain consistant improvement and develop the art stye and work you want
Anatomy expertise other avoid — female figures, breasts, and butt forms
Visual appeal and Sex appeal — making characters dynamic, captivating, and aesthetically powerful
Sculpting & modeling workflows — guiding you through forms, posing, and design decisions
Production-ready support — feedback on low poly, UVs, and texturing for game pipelines
Visual feedback — paintovers and sculpt-overs to refine your project in real time
Career & portfolio guidance — insights from nearly two decades in the industry and 4 years teaching masterclass-level anatomy
You can bring your own WIP project, or I’ll help you choose a new one tailored to your goals.
What I Don’t Teach
I do not specialize in hyper-realism, rigging, or animation.
Course Schedule
Lesson #1: Faces - Introduction to Beauty
Lesson #2: Bodies - Feminine Anatomy
Lesson #3: Bodies - Understanding Sexy
Lesson #4: Hands and Feet
Lesson #5: Hair + Accessories
Lesson #6: Costuming
Lesson #7: Posing
Lesson #8: Paint & Presentation
Breasts — Butt — Hips — Waist — Face
This course answers all the questions
Enrollment
Prerequisite(s): Previous Zbrush experience. Not a beginner's class
Must be 18+: The reference in lectures will feature nudity
Recommended Preparation: ZBrush, High Speed Internet Connection, Discord Account
Optional: Blender or Nomad, but note I cannot offer the same level of technical or application advice. But this course is highly focused on anatomy and presentation not the software
A Note for Beginners
If you’re just starting out, I recommend beginning with a structured course that teaches software fundamentals and the character creation pipeline. Once you’ve built that base, this mentorship will help you push your work to the next level.
Persistent Struggles: Many sculptors and illustrators admit they can produce figures without truly understanding anatomy, which leads to errors like impossible body structures.
Confidence Gap: Confidence in drawing/sculpting anatomy comes directly from knowledge; without it, artists rely on guesswork and feel insecure.
Common Weak Points: Even experienced artists struggle with areas like feet, hips, and subtle differences in male vs. female forms.
Need for Ongoing Study: Guides emphasize that anatomy isn’t just for beginners — it’s a lifelong study that continues to challenge professionals.
My Experience
Nearly two decades of professional creative industry experience
4 years teaching master’s class anatomy at the Academy of Art University
Built my career around sculpting beautiful women
Founder of Mercurial Forge B.V. my own game dev / art studio
Additional Experience
Worked on acclaimed projects like Spyro the Reignited Trilogy
Collaborated with visionary directors such as Keita Takahashi
Grew social media presence to support full-time freelance
Previous member of the Unity Animation Supervisory board
2 years streaming on Twitch providing feedback to artists
Developing Witches’Butler game as part of Armored Horses
Delivered 11 on-site presentations for Unite, GDC, and other game developer events
Mentorship
Project mentorship - 4x sessions in total
€700
Q&A Check-In
Single Q&A session focused on your needs
€200
60 - 90 Minutes
WIP Review + Feedback
Lets take a deep dive into your latest project and explore everything we can do to push it to the next level. I’ll give you feedback and paint overs on how to improve appeal, posture and presentation.
Target Specific Issues
Something bothering you? Trying to nail this piece for your portfolio before you send it off to your dream studio? Let get down to the bottom of it and make this your best piece yet.